Monday, December 6, 2010

DRAWING
The act or the art of representing any object by means of lines and shades; especially, such a representation when in one color, or in tints used not to represent the colors of natural objects, but for effect only, and produced with hard material such as pencil, chalk, etc.; delineation; also, the figure or representation drawn.
1point perspective-Harrison line 
2poin perspective- 
3point perspective-




 
Designer-may work under an architect and as a coordinator of many drafters
Architect-must be licensed to practice
Engineer-work is more technical and requires igh level of math and science
-education beyond

illustrator-combines artistic and architectural skills to produce drawings.
isometric drawing



Thursday, November 11, 2010

This is the Microsoft symbol i created on CorelDRAW 11. It took 2 class periods to finish perfectly.

Tuesday, November 2, 2010


5. Bitmap Imaging Questions

What is a Pixel?the smallest discrete component of an image or picture on a CRT screen (usually a colored dot); "the greater the number of pixels per inch the greater the resolution"What is aliasing?

What is antialiasing?
What is Raster, Bitmap graphics?
What is Vector?
What is Screen Resolution?
What is Image Resolution?
What is the common Image Resolution used for Web Graphics?
What is the difference between Screen and Image Resolution?
What is Bit Depth?

whats the difference

vector graphics:image represents and stored as a callection os shapes, togeather with data parameters defining how the shapes will be produced and where they will be located

bitmapped images: image represented and stored as a collection of pixels which displayed make up the image.

photoshop flash and video.


TGJ3MB- Exam Review

Pertaining Photoshop, Flash and Video projects.


1.Define Communication Technology.
…is the application of the practical arts that deal with the transmission of information…..

2. Define forms and types of communications.

3. Digital Imaging Reading & Study Questions

Ø  File Size vs. Image Size vs. Resolution Assigned
Ø  Resampling Images (from the Adobe Photoshop HELP)
Ø  About Layers (from the Adobe Photoshop HELP)
Ø  Vector vs. Bitmap(Raster) Graphics

All the shapes within vector images are represented as what?
With raster graphics or bitmapped graphics, what is the image composed of?
What are the three distinct advantages of vector graphics over bitmapped?
What two distinct advantages do bitmapped images have over vector images?
What are programs that create vector graphics called, and what are programs that create raster graphics called?

4. Compression Methods: GIF vs. JPEG vs TIF vs PNG – file comparisons

5. Bitmap Imaging Questions

What is a Pixel?
What is aliasing?
What is antialiasing?
What is Raster, Bitmap graphics?
What is Vector?
What is Screen Resolution?
What is Image Resolution?
What is the common Image Resolution used for Web Graphics?
What is the difference between Screen and Image Resolution?
What is Bit Depth?
6. Vector Drawing  - Macromedia Freehand, basic tools and techniques

7. Photoshop – Image reconstruction, and correction techniques

Photoshop Review Questions

1. Once you've made a selection, what area of the image can be edited?
2. How do you add to and subtract from a selection?
3. How can you move a selection while you're drawing it?
4. When drawing a selection with the lasso tool, how should you finish drawing the selection to ensure that the selection is the shape you want.
5. How does the magic wand tool determine which areas of an image to select? What is tolerance, and how does it affect a selection?
6. What is the advantage of using layers?
7. How do you hide or show individual layers?
8. How can you make artwork on one layer appear in front of artwork on another layer?
9. When you've completed your artwork, what can you do to a file to minimize its size?
10. What is resolution?
11. How can you use the crop tool in photo retouching?
12. How can you adjust the tonal range of an image?
13. How can you correct a color cast in a photograph?
14. What is saturation, and how can you adjust it?
15. Why would you use the Unsharp Mask filter on a photo?

Animation 2D
2D – FLASH
Timeline, keys, key-frames, motion tween, layers, scenes, buttons and sounds
Uses of the Symbol types: button, movie, and graphic
Projects
Ø  Going down slow
Ø  2 bouncing sponge balls which compress and decompress on impact
Ø  Stick man running along a motion path



Video Shooting and Editing
Ø  2 camera sequences
Ø  Editing in Final Cut Pro (multi track) – understanding the timeline, the workspace and the editing methods
Ø Rule of Thirds, Shot types & composition

Tuesday, October 5, 2010

jounal

today we read some notes and took a few quizes that took pictures of the complete quiz to post it on our blogg.

What is communications technonolgy

1. Communication Technology gives students a better perspective on technology
and its nature. It also shows students how to use and apply many of the programs out
there. The students learn the impact of technology on themselves and on society. One of
the main focuses in this course is the application of artistic perspective and thinking to
the projects created. This course encourages the use of imagination due to the fact that
technology has made it so easy to express it through a visual means. There are many
different fields that this course introduces us to, leaving us to make the decision on which
path we would like to venture down. One of the first areas we explore is Photoshop. This
program makes it easy to create a work of art digitally with the use of many tools at the
click of a button. Not only can it be used to create but it can also be used as a means of
editing pictures that have already been created in the past as well as photographs. The
next program we are introduced to is flash. In this program we are shown the art of 2-D
animation. In this program you tell a story using many drawings that will depict time and
motion once it is played. It is played like a flipbook, all of the images are separate but
played at a quick speed and drawn properly will give it life. The next thing we learnt how
to do was how to create a proper website. We where shown how to link everything
together, create ads and basically customize the page to give it our own little touch. The
last thing we learnt was video editing. This is my personal favorite area due to the fact
that it lets you expand your imagination realistically and it also pieces everything
together. First you start by storyboarding, which is the process of creating the story and
visually giving an example of how you want it to look by drawing it out in quick
sketches. The next step is getting the footage, you find all the necessities and then you
film what you need until you have the perfect shot. Once you have your clips you bring
them into an editing program and begin piecing everything together and editing them by
giving them special effects, cutting them or changing the speed. Finally you make sure
the sound, works with the footage and then you export it making it your very own scene
or movie. Communication technology is definitely a great course to take if a future in any
technical arts interests you.
2. Vector vs. Bitmap (raster) Graphics
1. All the shapes within vector images are represented as mathematical formulas
2. The image is composed of a pattern of dots
3. Vector graphics are more flexible than bitmapped graphics because they look
the same even when you shrink or enlarge (scale) them to different sizes. In contrast,
bitmapped graphics become jagged when you scale them. Vector images also look better
on devices (monitors and printers) with higher resolution, whereas bitmapped images
always appear the same regardless of a device's resolution. And finally, vector images
often require less memory than bitmapped images.
4. First, bitmapped images are better than vectors at providing the photo realism
of an original scene. That's why digital images that are either created from scanned
analog photographs or captured by digital cameras are stored as bitmapped images.
Secondly, bitmapped images are supported by web browsers, whereas vector images are
not.
5. Programs that enable you to create and manipulate vector graphics are called
draw programs, whereas programs that create or manipulate bitmapped images are called
paint programs.
GIF vs JPEG
1. GIF's compression is called "lossless" literally meaning "doesn't lose quality"
when compressed. JPG employs "lossy" compression which literally means
the image "loses" quality during the compression process.
2. The GIF format only supports a palette with 256 colors while JPG's palette
supports 16 million colors.
JPEG vs TIF
1. TiF’s are larger sized files.
2. Generally the same
TIF vs PNG
1. PNG uses a more efficient compression algorithm than GIF, is patent-free and
supports true color images.
2. While support for PNG images in browsers has been low in the past, they can
now be safely used in all modern browsers
3. TIFF (Tagged Image File Format) is the most widely supported graphics file
format for printing. Although TIFF is not suitable for viewing in Web
browsers, it has other strengths: it is a highly flexible format which is
supported by numerous image processing applications. TIFF was designed to
be independent of the hardware platform and the operating system on which it
executes.
4. PNG or TIFF cannot really substitute RAW files for later manipulation.
Bitmap Imaging questions
1. One of the small units that make up an image on a computer or television
screen. It is derived from the words picture and element to make pixel.
2. Visibly jagged steps along angled or object edges, due to sharp tonal contrasts
between pixels
3. A two-dimensional array of black and white cells, called pixels or picture
elements, which when displayed on a screen or paper, form an image or
representation of an original document.
4. This is the process whereby you can reduce the "Stepping" effect on your
images, by smoothing the edges where individual edges are visible.
5. Vector graphics is the use of geometrical primitives such as points, lines,
curves, and shapes or polygon(s), which are all based upon mathematical
equations, to represent images in computer graphics.
6. The pixel width and height a computer's screen supports. Typical values for
this are 1024x768 and 800x600
7. The number of pixels in a digital photo is commonly referred to as its image
resolution.
8. 72 Dpi.
9. Screen resolution is 72dpi (or it used to be) image resolution is entirely
independent of screen resolution.
10. The number of bits per palette index (in indexed-color PNGs) or per sample
(in other color types). This is the same value that appears in IHDR.
Photoshop Review Questions
1. Only the selected layer can be edited.
2. You add a different layer or delete a layer
3. You use the move tool
4. connect the end to the beginning
5. As you move the pointer, the selection will automatically snap to the strongest
edge in the area around the pointer, based on the Width set in the Options Bar.
Periodically, intermediate points are added to the selection border. While
tracing the edge, click to add a point if needed.
6. Layers allow you to change or avoid changing certain selections. They also
prevent you from altering the base image all the time if not desired.
Animation 2D and 3D
1. The timeline is divided into two columns: the Layers column, and the actual
timeline itself, divided into individual frames; the sliding red line marks your
current position in the timeline. The timeline is one of the most important
tools in Flash MX; it allows you to keep track of your various objects and
shapes and which layer they're on, as well as keeping track of your animation
key frames and their timing and placement.
2. Keys are pictures that make up time and motion.
3. A Key Frame is used to mark the beginning and end of a motion sequence.
Each Key frame contains the position, size and rotation of the Camera .
4. Motion tween is nothing but tweening a Symbol's movement from one
position to another.In image-editing software, a constituent part of an image
that can be manipulated independently of other parts
5. Continuous block of storytelling either set in a single location or following a
particular character.
6. a button (sometimes known as a command button or push button) is a widget
that provides the user a simple way to trigger an event, like searching for a
query at a search engine, or to interact with dialog boxes, like confirming his
actions
7. Sound is a disturbance of mechanical energy that propagates through matter as
a longitudinal wave, and therefore is a mechanical wave.
Video shooting and editing
Rule of thirds: The rule states that an image can be divided into nine equal parts
by two equally-spaced horizontal lines and two equally-spaced vertical lines. The four
points formed by the intersections of these lines can be used to align features in the
photograph.
Camera shots
EWS (Extreme Wide Shot)
The view is so far from the
subject that she isn't even visible.
This is often used as an
establishing shot.
VWS (Very Wide Shot)
The subject is visible (barely), but
the emphasis is still on placing
her in her environment.
WS (Wide Shot)
The subject takes up the full
frame, or at least as much as
possible. The same as a long
shot.
MS (Mid Shot)
Shows some part of the subject
in more detail whilst still giving an
impression of the whole subject.
MCU (Medium Close Up)
Half way between a MS and a
CU.
CU (Close Up)
A certain feature or part of the
subject takes up the whole frame.
ECU (Extreme Close Up)
The ECU gets right in and shows
extreme detail.
CA (Cutaway)
A shot of something other than
the current action.
Cut-In
Shows some part of the subject
in detail.
Two-Shot
A comfortable shot of two people,
framed similarly to a mid shot.
(OSS) Over-the-Shoulder Shot
Looking from behind a person at
the subject.
Noddy Shot
Usually refers to a shot of the
interviewer listening and reacting
to the subject, although noddies
can be used in drama and other
situations.
Point-of-View Shot (POV)
Shows a view from the subject's
perspective.
Weather Shot
The subject is the weather,
usually the sky. Can be used for
other purposes.
Shot Compositions
Point Of View
Standing and shooting a picture is just one point of view, and probably the least
interesting one. The angle and point of view you choose will have a huge impact on your
photo. Standing straight up and shooting the skateboarder directly towards you will result
in a flat looking picture (unless you manipulate the depth of field), where as getting down
low and moving to the side may bring the photo to life. An overhead view might offer the
best perspective.
Leadroom
The space in front of a moving subject is called leadroom. It helps to suggest which
direction that the subject is moving in. Without proper leadroom the viewer will feel as
though the shot is cramped or awkward. For proper leadroom you want to have more
space in front of the subject than behind them.
Noseroom
Noseroom is very similar to leadroom. It’s more for close ups of a person’s head. It’s
particularly important when the person is talking to someone who is off screen. Improper
use of noseroom leads to the shot feeling cramped and unbalanced.
Leading Lines
Leading lines are naturally occurring lines that direct the viewers eye and draw attention
to certain parts of the shot. If your
shot has leading lines you want them to be drawing attention towards the skater and the
trick, not away from them.
Diagonals
Diagonal elements help to add a more dynamic feeling to photos.
Mergers
Mergers occur when a foreground object aligns with a more distant object in a way that
causes them to seemingly blend together. Mergers are bad.
Balance
Asymmetrical compositions often look better than symmetrical ones. Making one side
(top half or bottom half too) "heavier" can create some nice effects.
Natural Frames
Objects in the area may be used to create natural frames around your subject. This will
draw attention to the framed area.
Contrast
Contrast is a great way to emphasize certain points in a picture. Try a dark subject with a
light background, or a light subject with a dark background. This can also be done with
colors. A colorful subject amidst an otherwise dull background, for example.
Depth Of Field
You can manipulate depth of field to help isolate your subject. Softening the focus of
elements in the photo allows you to keep background or foreground details in the shot
while avoiding a busy look. In this example the crowd in the background is blurred, while
the focus on Christian is sharp (though somewhat hard to distinguish in this scaled down
version).

Monday, October 4, 2010

Journal oct4th.10

For the past 2 weeks our class has been working  on a Remembrance day assignments where we go around filming teacher, student and local Brantford people about what they think about remembrance day. At the end we put all our footage togeather and made one complete movie.

Thursday, September 23, 2010

The Arts of Computer animation Quiz



Results for A Quiz in 3D...The Art of Computer Animation

1. The process of building an object on the computer within 3D space is most often called what?

Your Answer: Modeling Believe it or not, the process is most often called "modeling." Basically it involves taking four point polygons within the software and combining them and moving points to shape the intended object. It is a fun, but time consuming process, as the only shapes within the program to use aside from polygons are basic objects such as circles, cylinders and cubes called primitives.

I don't know where the name came from, but it is funny to think that I tell people I model professionally from time to time.


65% of players have answered correctly.

2. Once the character or object is built in the program, what is the process called of adding color, reflection, transparency, translucency and roughness?

Your Answer: Texturing Texturing is an art all of its own. It takes a great amount of time to tweak a texture. The basic texture usually includes a channel for luminosity, diffusion, color, specularity, glossiness, reflection, transparency, translucency, refraction, bump and smoothing.

In a nutshell, luminosity and diffusion control how much light is absorbed by a texture. Color defines the basic color of the texture. Specularity, glossiness and reflection comprise the three aspects of reflection. Specularity controls how the light is spilled over the surface of the object. Glossiness controls how glossy a texture looks. And reflection defines how much actual reflection you will see in an object. Transparency defines how much you can see through the object. Translucency controls how the light is absorbed through an object. Refraction is how the light bends through a transparent object (think of looking through the bottom of a glass, how everything distorts.). The bump channel defines how course a texture is and smoothing refers to how smooth the texture is.



71% of players have answered correctly.

3. Basic shapes, such as cubes, cylinders and circles that are used to build an object are called what?

Your Answer: Primitives Most modeling uses polygons added together and molded, but you will often need a standard shape to add to an object. These standard shapes are called primitives. Every piece of software has a similar set of primitives, but includes others. A sample standard set from Lightwave 3D, my software of choice, includes a box, a ball, a disc, a cone, and a capsule. There is a drop down list of an additional fifteen or so primitives.


69% of players have answered correctly.

4. To create real world reflections in most software packages, the "reflection" is actually made up of three parts. Can you guess which of the following is not part of the reflection channel?

Your Answer: Transparency The transparency channel controls how see through an object's texture is. Specularity controls how the light is spilled over the surface of the object. Glossiness controls how glossy a texture looks. And reflection defines how much actual reflection you will see in an object - think of a mirror as a 100% reflection value and go down from there for your reflection. A new car may have a reflection of 60%, while a piece of hard wood flooring may have a 2% reflection.

29% of players have answered correctly.

5. Unlike traditional animation, in the world of 3D, the computer interpolates the movement between poses rather than having an artist manually animate each and every frame. What are these key poses called?

Your Answer: Key Frames Depending on the animation requirement's of the object and the desired result of the artist, there can any number of key frames. In my own experience, I've had roughly two key frames per second per limb of a character walking and I've also done facial animations that required a new key frame every two to three frames to match the phonetic syllables of human speech.

The beautiful thing of 3D in the computer is the interpolation between the frames. Rather than animating every frame like in 2D work, I can set a pose at frame one, and set another at frame 14 and the computer calculates the motion between the two key frames...thus saving me from manually animating the twelve in between frames.


62% of players have answered correctly.

6. Light in the real world continually bounces off of objects to illuminate an area. In the 3D software, this real world light simulation is extremely render intensive on the computer, but produces beautiful results. Can you guess what most software dubs this simulation?

Your Answer: Radiosity Radiosity is the calculated bouncing of light within a space to light a scene in the computer. The results are beautiful, giving a truer sense of realism to the artificially created objects. The only drawback is the render time is usually multiplied by ten or so.

Pixar, in my opinion, is the king of using radiosity. When I first watched "Ratatouille" I was blown away by the lighting, it was so dramatic and realistic. Pixar later released a technical paper citing how they lit the scenes and how radiosity played such a large part to create the tone of the film.


57% of players have answered correctly.

7. When building an object in 3D space, it is a wise idea to build it to the scale of its real world counterpart.

Your Answer: false The correct answer was True
This is important for two reasons.

Number one is the relative scale between two objects. If you animate a camera move by two objects of different size and they are not built to scale, or at least to the scale of each other, you will lose the sense of spacial orientation and thus lose the realism of the shot.

Number two is the integration of computer generated objects into a live action scene. I watched "Pearl Harbor" recently and I will use it as my example. If the Japanese Cg airplanes were not built to scale in the computer, they would look like they were flying faster than they should be in real life. Most of the audience would think that something was "off" in the scene, but they weren't quite sure what it was. If the audience questions what they are looking at, they leave the world created in the film and thus lose some of the emotional impact the film is going for.


55% of players have answered correctly.

8. Everything in a 3D scene has to be either manually animated or calculated by the computer, as nothing is preset in the software. What is the calculation called to recreate real world effects such as gravity, wind, liquids and collisions?

Your Answer: Dynamics Dynamics are used to create wind, liquids, smoke, gravity and collisions- most anything that would be too tedious to manually animate.

A practical example of dynamics would be as follows. Modeling a shattered wall, as if an explosion went off. Then adding a collision object and animating it through the pre-cut wall. You would then apply a hard dynamic to the wall to react to the collision. Gravity would be applied to the scene, which if you remember the numerical value of gravity from Physics class: -9.8 m/s^2. Then you add a ground dynamic plane to keep the wall and all of its shattered parts from falling into oblivion as per the effects of gravity. Once you apply all of these dynamics and tweak a few parameters under each tab, you calculate the interaction and view the results.


46% of players have answered correctly.

9. A collection of computers linked together to render different frames of a single animation are referred to as what?

Your Answer: Render Command Module The correct answer was Render Farm
A render farm is a series of computers linked together via a network, each capable of rendering a single frame of the animation. Once each computer finishes a frame, it grabs the next available frame to be rendered and begins until all of the frames have been rendered. Most 3D animation packages have built in software that controls the other computers. The process is usually called "network rendering" within the software.

46% of players have answered correctly.

10. Every studio has their choice of 3D software to use. None is really better than the other, it really boils down to the artist and the studio's preference. My software of choice is Lightwave 3D. Can you guess which 2006 film about the battle of Thermopylae used Lightwave 3D as the primary choice for the visual effects software?

Your Answer: Shrek the Third The correct answer was 300
Screaming Death Monkey and Pixel Magic, two of the effects companies used for the visual effects in "300" used Lightwave 3D for the effects. They did a production profile with Newtek, the makers of Lightwave 3D, about how Lightwave was used in the production pipeline of "300."

If you are interested in behind the scenes features, it is available at www.youtube.com/watch?v=B0stRHsw5YE



55% of players have answered correctly.

Animation notes.